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Regimental Fire and Fury
Published in 2010
Bayesian Average: 5.57
đRankings
âī¸Complexity
Medium game - Moderate complexity and depth
đAbout This Game
publisher website fireandfurycomregimental fire fury wargame civil war miniaturesby rich hasenauerfire fury popular historical military miniature wargame hobby new regimental edition provide player indepth look american civil war combat small scale allow command individual regiment battery refight great detail war small engagement critical action conflict famous battlesfor new player easy game learn enjoy veteran fire fury gamer find familiar like play sequence maneuver table combat system discover game take new level sophistication refined game mechanic strike balance playability historical accuracy draw year fire fury gaming experiencebrief descriptionscope set wargame rule military miniature allow player recreate small engagement portion large battle american civil war scale tactical minute turn quot yard unit regiment infantry cavalry gun section group battery artillery intend mm figure scale figure increase decrease base ground scale describe rulesbasing quot x quot stand infantry figure quot x quot cavalry figure represent man quot x quot stand gun model figure crew represent gun section unit size range troop stand regiment average stand unit battery represent gun standsgame turn sequence game turn divide alternate union player turn confederate player turn player follow player turn sequence player turn consist phase phase complete move activity phase perform oppose player jointly playersmaneuver phase phase player turn player resolve maneuver check unit control game table maneuver check involve unit command single leader single unit command maneuver check combine element warfare morale command control single die roll procedure maneuver table effect table describe movement maneuver unit allow require perform phasemusketry cannonade phase kind combat game fire combat charge combat fire combat resolve second phase player turn union confederate unit fire phase phase consist round fire combat begin round defensive fire follow round offensive fire confederate player turn union unit defensive fire confederate unit offensive fire union player turn order reverse confederate defensive fire follow union offensive fire fire combat resolve musketry amp cannonade table determine casualty combat effectscharge phase final phase player turn charge combat resolve charge unit contact enemy relative position attack defend unit determine combat need divide complex combat situation side follow joint die roll procedure resolve round charge combat charge table determine casualty combat effect depend result round combat second round breakthrough charge combat follow round charge combat resolve charge combat resolve current player turn end player turn beginsbattle scenario book provide guideline design scenario historical scenario cover different period theater warthe battle ball bluff october bloody hill battle wilson creek august caseys redoubt battle seven pine battle come sheridan battle stone river december little round battle gettysburg july battle olustee february
đPopularity
đŽGame Details
âī¸Mechanics
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