Next War: Korea

Next War: Korea

Published in 2012

⭐⭐⭐⭐☆
8.1(290 ratings)

Bayesian Average: 5.83

đŸ‘Ĩ
2
Players
âąī¸
120-480
Minutes
🎂
16+
Age
âš–ī¸
4.2
Weight

🏆Rankings

Overall
#3566

âš–ī¸Complexity

Light4.24 / 5.0Heavy

Heavy game - Deep strategy and complex rules

📖About This Game

year tense uneasy peace shatter korean peninsula erupt renew warfare historically ethnically culturally homogeneous people polarize separate superpower politic economic hurl man weapon material maelstrom modern combat attempt settle arbitrary division allfrom pyongyang north korea busan south war rage scene reminiscent attack min gun north korean peoplersquo army surge demilitarized zone penetrate deep south koreaspecial operation force side conduct raid interdiction reconnaissance mission enemy line airborne air assault amphibious force strike far line attempt outflank main army force side air side wage heated campaign effort establish superiority sky korea rough terrain ferocity modern armor airmobile airborne marine warfighting capability safe haven lethal cauldron battle engulf korean peninsulawhile north south battle quick decisive victory world await response military superpower region united states america peoplersquos republic china united states stung high casualty soldier nd infantry division near dmz surprise artillery barrage initial assault day war able reinforce south quickly strength communist chinese react preemptively intervene massive response join fray widen conflict situation evolve choice force commit security japan future korea hang balancenext war korea plan series war game allow player fight near future war korean peninsula update improve version previouslyrelease crisis korea player access virtually military asset north south korea large force usa prc integrate easy learn airland combat system allow unit efficiency armor effect light infantry attack helicopter close air support cruise missile particularly tough terrain koreamake mistake war korea introductory wargame intend create system series allow detailed study modern warfare venue engaging gameplay say standard game rule encompass fairly straightforward ruleset think consider pretty quoteasy learnquot experienced wargamer player choose play standard game scenario relatively quick game s suit real flavor war theatre come advanced game control airpower clearly side strength weakness player want quotminimonster gamequot experience play advanced game campaign scenario optional rule definitely quotdeliverquotso hope create game variety scaling complexity find engaging maybe enlightening experience want play fast twoplayer game long monster game ongoing solitaire study intend provide tool online game play vassal module create use playteste game play realtime long period internetunitsground unit war korea represent primarily division brigade army north south korea united states ally people republic china ground unit rate attack defense strength movement capability unit efficiencyair unit represent fighter bomber attack squadron major combatant rate allweather capability range average pilot skill ability airtoair combat close air support strike missionsnaval unit capability abstract somewhat war series quotsea controlquot mechanism reflect result surface subsurface battle game naval unit counter represent major aircraft carrier battle group amphibious ready group navy additional amphibious capability represent special force capability sidemap terrainthe game map present portion modernday korea scale roughly mile hex map cover entire peninsula easttowest stretch mile north pyongyang north taegu south hex large standard quot hex find crisis korea allow use large quot counter game bit easy player game piece congested area dmzgame systema crisis korea type game turn initiative turn long turn initiative opportunity attack contest turn short turn initiative try muster resource regain initiative inherent quotinitiative player advantagequot build game system incent player think seize maintain battlefield initiativea standard game turn compose weather determination bad weather severaly hamper air naval operation activity significantly slow ground operation initiative determinationan airnaval phase air superiority level air availability determined sea control establish modify movement combat phase allow side react fight advantage initiative player nonconteste turn arrival reinforcement replacement victory determinationcombat resolution examine unit strength unit efficiency represent training doctrine morale terrain combat take place crt tend bloody reflect believe degree attritional warfare early light massive artillery concentration near dmz lethality modern weapon game casualty represent actual combat loss loss unit cohesion bring rapidity pace modern army able engage exploit battlefieldscenariosthere standard game scenario mapper quotseoul trainquot quotuijong bluesquot quoteast coast highwayquot north map cover week war divide dmz roughly equal section focus initial assault break south korean line introduce player basic mechanic system give insight attack defense strategy quotbig gamequot player play entire dmz scenario quotmilitarize zonequot north map week basically combine scenario addition player add south map play entire standard campaign game quotall inquot scenario provide examine amphibious landing quotinchon againquot battle taejon quotspearheadquot addition scenario quotthey whatquot provide player experiement south korean attack north korea help united statesthe advanced game scenario come flavor agrave la nato war europe strategic surprise tactical surprise extend buildup offer player ability game variety quotat startquot war scenario base vary level readinessthere international posture matrix agrave la flashpoint golan fifth arabisraeli war allow player experiment variety intervention option nonkorean player regionin war korea korean peninsula fire world wellprepare antagonistic force array north korean peoplersquos army commander conquer south week bring bear republic korearsquos army commander hold renew communist assault help arrive china therersquos way find outcomponent xquot map quot counter sheet errata expansion bonus sheet counter rulebook standard advanced rule game specific rule xquot player aid xquot player aid side diethe version ziplock version contain game component version package box version ziplock baggame design development mitchell landoriginal system design gene billingsleytime scale day turnmap scale mile hexunit scale division brigade battalionnumber player play team

📊Popularity

Owned by1,469
Want to play49
On wishlist254
Comments0

🎮Game Details

Language Ease473.33
Rating Variance1.25
Expansions4
ReimplementationYes
Game FamilyNext War (GMT)

âš™ī¸Mechanics

🎨Themes

đŸ‘ĨPlayer Count

2 players2 players
â„šī¸

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