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From Salerno to Rome: World War II â The Italian Campaign, 1943-1944
Published in 2020
Bayesian Average: 5.61
đRankings
âī¸Complexity
Heavy game - Deep strategy and complex rules
đAbout This Game
salerno rome allow simulate month military campaign italy ww landing salerno september rsquo liberation rome june rsquo game start american th army land salerno british th army advance apulia axis power gather force hit powerful counteroffensive allied armieshellipthe game enable fight battle take place italy september rsquo rsquo salerno cassino anzio ortonahellipwhatrsquos box map x cm x inch depict italian peninsula salerno rome counter countersheet counter sheet rulebook page size example play chart amp table tank aircraft booklet page sizescenario ortona short scenario th army cross sangro river engage fight ortona defend green devil german st parachute division map turn salerno landing th army map turn anzio shingle operation bloody battle cassino map turn diadem breakthrough gustav line entry rome map turn kesselringrsquo option foggia counterattack hypothetical scenario absolutely plausible nd ss panzerkorps counterattack attempt reconquer foggia precious airport map turn campaign game campaign landing salerno conquest rome long game map turnsgame scaletime scale turn month turn subdivide impulsesunit scale brigade commonwealth infantry regiment german amp french infantry battalion german panzergrenadier group tank map scale hex kmnumber player twoplaye time hour short scenario ortona hour entire campaigncomplexity solitaire suitability playthe game last turn represent month turn divide vary number impulse player opportunity react opponentrsquos move alternate extremely flexible game structurewhen turn start player get certain activation point use command force impulse formation single division army corps activate fight strategically different sector reserve onactivation point operation air cover landing strengthen defensive line recon ultra etcartillery important role game perform mission bombardment interdiction tactical support aircraft perform kind mission long rangethe activation point system create great uncertainty game game play differently player carefully plan strategy constantly fundamental decision game great tension depth desperate counterattack alternate strategic surprise attention player constantother detailed rule cover combat breakthrough artillery reserve reinforcement replacement naval support supply mountainous terrain flat land course victory conditionshow winthe german player obviously chance win game right away manage repel th army salernoif german player win game go ally conquer rome try eliminate army axis power order win axis win ally reach victory condition moment loss ally certain level kesserlingrsquos option variant change game completely give initiative axis player change victory condition againdescription publisher bgg user
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