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Fallen Land: A Post Apocalyptic Board Game
Published in 2017
Bayesian Average: 5.77
đRankings
âī¸Complexity
Medium game - Moderate complexity and depth
đAbout This Game
set postapocalyptic scifi set fall land post apocalyptic board game hybrid game combine element strategy board game card building roleplay drive macabre story world go mad feature adventure politic economic deliver unlimited sandbox experience game variable change card player interaction story strategy threat game strong pulp influence root stem cold war study expand research arrive gamersquos premise happen nuclear biological apocalypseour answer fall land player leader unique faction survivor compete primacy ruinous aftermath postapocalyptic america manage enhance town protect citizen secure resource break treaty endure amidst myriad bribery betrayal player adventure begin direct agent party character explore rugged landscape establish territory solidify agendagame play comprise turn represent month divide phase subphase player resolve phase subphase follow clockwise player proceed phase subphase turn player opportunity act pass phasei effect phase resolveii town business phase deal resource production auction house roll d town event chart financial period sell purchase hire npcmsiii party exploit phase npcms choose party exploit week spend movement spend week encounter spend week pvp spend week resource spend week healing spend week mission spend weeksiv end turn phase adjust turn marker pass player sheet resolve action card phase subphase direct carda players town simulate town play mat player organize own resource inventory party character excess character movement bonus addition town play mat upgrade different way town defense chip town technology action card upgrade available purchase town business phase action card deal beginning turn draw reward player manage party consist character card character equip gear spoil card increase base skill party map draw encounter mission card story contain skill check challenge attack player party pvp dice roll quotdeedsquot determine outcome seven deck card draw play game story encounter mission card character faction agent spoil equipmentvehiclegear lastly action card modify story andor game playto win victory condition necessary prestige town health prestige represent reputation leader town health represent townrsquos prosperity number citizen condition mark respective victory track border mapadventure intrigue await hope opportunity play fall land enjoy play enjoyed create
đPopularity
đŽGame Details
âī¸Mechanics
đ¨Themes
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