This Is Not a Test: Post-Apocalyptic Skirmish Rules

This Is Not a Test: Post-Apocalyptic Skirmish Rules

Published in 2013

⭐⭐⭐⭐☆
8.7(35 ratings)

Bayesian Average: 5.55

đŸ‘Ĩ
2
Players
âąī¸
60-90
Minutes
🎂
16+
Age
âš–ī¸
2.5
Weight

🏆Rankings

Overall
#10587

âš–ī¸Complexity

Light2.50 / 5.0Heavy

Light-Medium game - Some strategy required

📖About This Game

test skirmish miniature game postapcolyptic themethe website notesgreeting wastelander yoursquore tune johnny atombomb humble host broadcasting live old line radio tristate wastelandrsquos radio station except derelict government civil defense broadcast dubious transmission wasteland look like shersquos get irsquom help sunset load gun turn dial stay tunedrdquomdashold line radio opening signon announcementthe rule tnt postapocalyptic world official setting begin heart tristate wasteland old midatlantic state maryland pennsylvania west virginia core rule include website quotthis test uses side dice refer d rule occasionally standard sixside dice label dtwo type dice roll mechanic resolve action oppose stat testsoppose test resolve direct action figure mainly close combat player roll d add appropriate stat applicable modifier high score win tie defenderstat test figure try accomplish action usually unoppose enemy model example include open locked door climb ledge player roll d add relevant stat applicable modifier check roll equal high required target number tn tn specify type action result success failure specify stat test tn specific type test discuss statsadditionally dice convention usedcritical hit natural roll d indicate lucky bonus critical score player roll d add result original d rollfumble natural roll bad result penalty s cause additional problem weapon failure ammo depletion describe later relevant sectionsd ndash rule require roll d result roll d score roll d result critical fumblescatter ndash scattering mean determine random direction usually represent misplaced grenade errant entity determine direction simply roll scatter die unavailable roll d use direction die point agree methodrerolle dice ndash ability allow player opportunity reroll dice event unhappy result second result rerolle bad reroll rerollquotthe game offer random encounter play different feelquotin test warbandrsquos problem donrsquot start opponent wasteland danger tnt offer rule hazard waste bestiary wasteland denizens beginning battle player roll determine hazard present roughly chance bad occur point offer little different burden player going onquothazard natural unnatural phenomenon pervade wasteland earthquake ash storm unexploded ordinance dangerous event example take directly tntquot

📊Popularity

Owned by84
Want to play5
On wishlist39
Comments0

🎮Game Details

Language Ease427.00
Rating Variance1.11
Expansions10
Game FamilyThis Is Not a Test

âš™ī¸Mechanics

🎨Themes

đŸ‘ĨPlayer Count

2 players2 players
â„šī¸

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