Hull Breach: Loyalty & Vigilance

Hull Breach: Loyalty & Vigilance

Published in 2014

⭐⭐⭐✨☆
7.5(41 ratings)

Bayesian Average: 5.52

đŸ‘Ĩ
2-8
Players
âąī¸
60
Minutes
🎂
13+
Age
âš–ī¸
2.6
Weight

🏆Rankings

Overall
#14055

âš–ī¸Complexity

Light2.60 / 5.0Heavy

Light-Medium game - Some strategy required

📖About This Game

hull breach loyalty vigilance standalone expansion hull breach corporate war introduce republic defense force loyalty vigilance play corps corporate war mixandmatch card build customized deckeach player deck card consist station ship module marine technological breakthrough event tactic player compete headtohead destroy fleet space station player team standing victorgameplayplayer choose variety preconstructe deck assemble player take turn build base build ship attack opponent player destroy boarding action winnereach factiondeck unique power varied amount resource generate turn resource add module base play shipsmarine table base function mothership subsequent ship fleet use offense defense turn resource base base module attach add resource generationthe ship marine different special ability stealth avoid enemy detection ship retrieve ship deck costcombat resolve ds count total roll offense base current stat card involve roll target roll determine defense ship small ship hit large ship need multiple hit wound carry mechanism remove wound token timesecond edition update rulesstackable trait reduce math hb commander combat trait grant x ability retool value print number increase x effectstraitorfireuse weapon trait s simple rule hull breach apply station ndash target painting shoot target station station advantage testing reveal certain station build pwnmobile capable rip apart attack fleetsspice eventsthe triedandtrue event card possible outcome critical outcome nominal outcome deploy card d die roll determine ll roll critical outcome case powerful result bad result person wield card roll result nominal outcome result usual outcome cardfactiononly cardssome card specifically marine upgrade event mark factiononly mean faction print card get use attempt work little story flavor game example special operation group represent rdf marine corp elite troop long available nonrdf player compensation corporate commander field elite marine know direct assault response team dartmodule overhaulthere significant change world module hb alpha module divide moduleship modulestation modulemarine card long ve break obviously different type depend attach ve clear distinction size ship station module new thing attach multiple mod ship station little narrowly restrict nt attach depend purpose station military versus economysay goodbye characterscharacter card neat idea unfortunately prove frequently basis entire deck strategy dead reborn add personnel card attach marine cool local unit tradeoff long independent unit board ship station fire near powerful werefirstturn facefiste ancient historywe implement couple new mechanic game start alleviate firstturn knockout ve achieve revise initiative rule start phase game commander small fleet station size print card mention begin play setup phase deploy few small ship adversary insequence turn game leave die roll initiativenew combat mechanicsinitiative engagementsnow control unit size progress small ship large heavy slow cumbersome fighter frigate long firing positionattacker defendervolley fire turn order small large exception defend station getting shoot defender station attacker fighter defender fighter attacker frigate etc way capital shipsnew skirmish phasethe interceptor phase replace skirmish ship trait interceptor defend raider attack jump head attack order line turn extra turn defendersboarde actionsjust like volley fire boarding action maneuver phase adhere initiative rule small ship act reflect idea fast maneuverable craft advantage landing marine ontarget board declare start maneuver phase declare escort effect apply resolve ascend size order declare board ship equal class size largercombat resolve ds count total roll offense base current stat card involve roll target roll determine defense ship small ship hit large ship need multiple hit wound carry mechanism remove wound token time

📊Popularity

Owned by168
Want to play3
On wishlist20
Comments0

🎮Game Details

Rating Variance2.05

âš™ī¸Mechanics

đŸ‘ĨPlayer Count

2 players8 players
â„šī¸

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