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Supermarina I: Command at Sea Volume II
Published in 1996
Bayesian Average: 5.56
âī¸Complexity
Heavy game - Deep strategy and complex rules
đAbout This Game
war mediterranean rommel afrika korps capture attention world fate decide mediterranean matter good general troop supply equipment necessary fight struggle win supermarina concern struggle naval supremacy mediterranean sea vital supply link axis force north africasupermarina tactical naval combat game system utilize award winning designer larry bonds game command sea rule system project treatment naval war mediterraneansupermarina contain page scenario book scenario cover action war start june ship represent scenario range eboat aircraft carrier battleship total ship ship aircraft datum annex page cover unit present half war aircraft ship diecut counter include additionally rd edition standard rule page punch ring binder jumpstart scenario scenario generator include box set
đPopularity
đŽGame Details
âī¸Mechanics
đĨPlayer Count
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